GDC Experience Review
On Sunday, 4 March 2007, my particular GDC experience started with a 500-mile drive from San Diego to San Francisco. There were plenty of points of interest along the warpath, such as the quarry of Pyramid Lake, and a lots of small towns that I never knew existed, such as Lost Hills. I resisted the urge to “smell the roses” during the 8-hour trip, but as I reflect, I wish I didn’t.
After I crossed the San Francisco-Oakland Bay Bridge, which was made infamous by a single death in 1989 caused by the collapse of a 15-meter section of the upper deck, I was met with the odd traffic system of San Francisco. The city is truly a strange place with all sorts of symbols on the road everywhere, people crossing the street at any moment, and one-way streets that are named differently from block to block. I have never been beeped at so much in my life, particularly by taxi drivers; although, I believe at least two of the beeps were warranted.
I eventually found The Mosser, circled the area a few times, drove into a parking garage the wrong direction, and was told that The Mosser provides their own valet parking. When I exited the garage, I finally saw the valet parking sign. I checked into the hotel, and found that the elevator was offline for renovations. Although nothing like the steps of Clifford’s Tower, trudging up sixteen flights of stairs to the eighth floor with a backpack, guitar, laptop, and food satchel does cause fatigue. The room I reserved was a single with a shared shower and restroom down the hall. This was the first time I stayed in a room that was smaller than the bathroom at my home in San Diego, but I slept like a baby the next night.
On Monday, I slept in for a few hours and then attended the Chapter Formalization and Management Workshop produced by International Game Developers Association (IGDA) shortly after noon. The content of this workshop was what anyone would expect, but I enjoyed meeting everyone and learning about the other chapters. After several years of e-mail communication, for the first time I met Jason Della Rocca and Rudy Geronimo. Jason is the Executive Director of IGDA, and Rudy is now the former Community Manager of IGDA. I also met Joe Casey who is the new Administrative Director of IGDA.
To my surprise, I ended up sitting directly next to Dr. Michael Capps, chief executive officer at Epic Games. Epic Games is most recently known for Gears of War. I didn’t know who he was until we introduced ourselves at the end of the workshop! He’s also a director on the board of GDC and IGDA. I’ve been playing games developed by Epic for a long time, starting with ZZT, Jill of the Jungle, Solar Winds, Castle of the Winds, and Jazz Jackrabbit. Jill of the Jungle was one of the first games I ever bought, initially as shareware. Alas, Mike only recently joined Epic Games.
I was also introduced to artist Ian Stead and designer Erin Hoffman at 1st Playable Productions. They are directors on the board of the Albany chapter. When the workshop ended, the group rejoined at Buca di Beppo for dinner. I tried to introduce myself to Tom “The Game Attorney” Buscaglia, but he was on the phone with his son. I didn’t see him the rest of the night, so that was a bummer. At dinner, I sat across from Rudy and Erin, and next to Ian. The food seemed to just keep on coming… After dinner, we parted ways, and I caught up with Jason and Mike. We walked to the Marriott, I guess, looking for a group of people at the bar, but we later found that group of people went to a different Marriott. C’est la vie!
On Tuesday, I was bored. I was bored because the free expo pass I received from an unnamed source would only be useful on Wednesday, and the IGDA Members-Only Party would start later in the night. I had more than a few hours to walk around the city, but I ended up just visiting each convention center. I first looked at all the schedules trying to find Raph Koster, and then I went to Moscone North to redeem my free expo pass and then to the IGDA booth. I retrieved my free t-shirt that would never fit me, and talked with Joe for awhile. He’s a cool, interesting guy and had some good things to say about me, which I guess is always a good thing! I’m looking forward to working with him.
I headed to Moscone West to check out the GDC Bookstore. There were quite a few books on game development that I had never seen. I also saw books by people I know. The “hey, I know that guy” response is always a treat. Raph’s book was stacked higher than any other pile of books. There seemed to be a low supply of Lev Manovich’s book on new media. Julian Dibbell’s book on virtual commerce was selling. And Noah Wardrip-Fruin’s books were there, too. I retrieved a GDC 2005 pin from one of the kiosks, and collected a bag for my IGDA t-shirt.
As I wandered around outside the bookstore, Jim Buck, chief executive officer at Twitchy Thumbs Entertainment, flagged me down. I knew he was going to be at GDC, but I didn’t know where or when. Jim was checking out the whole indie game development shebang. He’s on the board of the San Diego chapter. As we were chatting, Andi Smithers passed us and headed toward the elevator. Jim mentioned that “we know that guy.” I practically shouted Andi’s name, he turned abruptly, and we talked for a bit. Andi is Senior R&D at Sony Online Entertainment. He’s also on the board of the San Diego chapter.
Across the street was the Metreon, and I figured that I should check that place out while I’m here. I remember reading a case study about the brand identity of Metreon, so this was a great opportunity to experience the place. Inside the Metreon, there is a lot of room for walking. I decided to eat and drink lunch, and then see a movie. I saw Black Snake Moan featuring Samuel L. Jackson. As a guitarist who enjoys playing the blues, this film was entertaining. It’s about a bluesman who gets caught up in bad relationships. I’m not sure what the lesson of the story was, but it’s certainly all about the blues. Oh, you also get a chance to see Jackson play guitar. Whether he actually played is another matter, but the music’s good enough to feel.
After the movie ended, there was still an hour or so left until the party. I went back to my hotel, walked up the stairs, and checked out my blog statistics. Apparently, MIT Convergence Culture Consortium picked up the ethical debate that involved David Edery and me. Thank you, Sam Ford, for giving me something else to talk about at the party! Then, I left for some “influenced” schmoozing.
When I arrived at Roe Restaurant and Lounge for the IGDA Members-Only Party, I was greeted by one line that surrounded the building that became two lines that surrounded the building. One line was for members who RSVP’d while the other line was for members who did not. Around 2,000 people RSVP’d, and I think there were that many attendees or more. Once inside, moving around was difficult because there were so many people. There was a floor below and a floor above. I grabbed my name badge and went upstairs. The third floor was disco-ready with one of those balls of light twisting and turning. Not my scene, so I went underground. The first floor had a cool, dimly lit atmosphere. The first two guys I met were game academics and we talked about the ethics of the Kotaku-Sony situation. After all, I was just mentioned by an MIT group, so I figured what better way to break the ice with two academics then to relate to what they do. They had never heard of MIT Convergence Culture Consortium or David Edery, but they were aware of Henry Jenkins, who also mentioned me in the past.
Over the course of the party, a number of people were introduced to me. I’ll mention a few. Lee Wilson is Technical Director in The Sims Division at EA Redwood Shores. Dr. Darion Rapoza is President at Entertainment Science and Research Associate at Duke University involved with experimental neurosurgery. Darion is also a developer of serious games for drug addictions. Josh Levenberg is Software Engineer at Google. Olivier Jasmin is President/CEO at Fugitive Interactive. Most conversations I held were personal, thus I will not describe them here. I believe networking is all about cultivating meaningful relationships with people, so our conversations were not oriented towards doing business or anything that would merit blogging. I should describe a major embarassment though!
When I was downstairs talking with Darion, over his shoulder I spotted someone who looked exactly like a younger version of Neil Patrick Harris of Doogie Howser, M.D., fame. In fact, I thought he was NPH. Despite rational thought rejecting the notion that perhaps NPH is a member of IGDA, I believed he was NPH. Darion moved on, so I pursued the NPH lookalike, but he kept disappearing in the crowd.
I thought that perhaps the AMF drinks, the lighting, and the noise were causing hallucinations. I found Ian who introduced me to two developers from Mexico. I told them about NPH being in the building. Ian set out to solve the mystery. He left me and brought back, to my surprise, Chris Bream. Chris is Technical Director at Terminal Reality, a studio most well-known for BloodRayne. We were both laughing about the confusion, and Chris recited some quotes from Harold and Kumar Go To White Castle to lighten my embarassment. Smooth, Chris. Smooth.
Although I had a free expo pass, I had to check out of the hotel by noon on Wednesday. Of course, when I checked out, I couldn’t keep my car in valet, so I just began the journey home. I was looking forward to stumbling around the expo and picking up swag, but I guess there’s always next year.



